Kamis, 03 Januari 2013

Diegetic Theory dan Icons


1.       Dalam desain antarmuka game di video game terdapat elemen-elemen yaitu :



a.       Diegetic: Diegetic components provide the player with cues and information without distracting them from the narration of the world. These cues are something that the player’s avatar and other characters in the game world are aware of, and can interact with. This makes the experience more immersive and cinematic.

b.      Meta: Meta representations are components that are expressed as part of the narrative, but not as part the game world. These can be effects that are rendered onto the screen such as cracked glass and blood splatters effects that interact with the fourth wall are the most common examples.

c.       Spatial: These are components that are visualised within the game world but are not part of the game world. The game’s characters are also unaware of these spatial components.

d.      Non-Diegetic: Non-diegetic is the interface that is rendered outside the game world, only visible and audible to the players I the real world.

2. Desain Icons merupakan salah satu hal yang sangat penting dalam desain antar muka game ada
    beberapa jenis icone yaitu picons dan micons.jelaskan masing-masing jenis icons tersebut.berikan
    beberapa contoh bentuk picons dan micons dan jelaskan keunggulan dan masing-masing jenis
    icons tersebut.

a.       Picons are personal icons which display pictures. They appear as small pictures which resembles items or commands in the game.
b.      Micons can also be called moving icons. They could be animated picons or videos which were made for micons.