1.
Dalam desain antarmuka game di
video game terdapat elemen-elemen yaitu :
a.
Diegetic: Diegetic components
provide the player with cues and information without distracting them from the
narration of the world. These cues are something that the player’s avatar and
other characters in the game world are aware of, and can interact with. This
makes the experience more immersive and cinematic.
b.
Meta: Meta representations are components that are
expressed as part of the narrative, but not as part the game world. These can
be effects that are rendered onto the screen such as cracked glass and blood
splatters effects that interact with the fourth wall are the most common
examples.
c.
Spatial: These are components
that are visualised within the game world but are not part of the game world.
The game’s characters are also unaware of these spatial components.
d.
Non-Diegetic: Non-diegetic is the
interface that is rendered outside the game world, only visible and audible to
the players I the real world.
2. Desain Icons merupakan salah satu hal yang sangat
penting dalam desain antar muka game ada
beberapa jenis
icone yaitu picons dan micons.jelaskan masing-masing jenis icons
tersebut.berikan
beberapa contoh
bentuk picons dan micons dan jelaskan keunggulan dan masing-masing jenis
icons tersebut.
a.
Picons are
personal icons which display pictures. They appear as small pictures which
resembles items or commands in the game.
b.
Micons can
also be called moving icons. They could be animated picons or videos which were
made for micons.